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HOW TO IMPROVE THE RETENTION RATE IN E-LEARNING SCENARIOS

机译:如何提高电子学习方案中的保留率

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摘要

Learning creativity in design is always a difficult task, independent from the subject to design. This may be an algorithm, a chip or a building. Much more complicate is to test someone's design and the level of knowledge he/she has reached in this learning process. Normally this is realized in hands-on laboratories and oral examinations. In an e-learning environment it is difficult to realize adequate scenarios. In this paper we describe a solution to couple an LMS with real experiments, so called "remote laboratories" as well as an integrated assessment system. Our teaching subject is computer engineering, especially digital control systems. The functionality of the LMS is extended with functions to realize real experiments and to asses the results of a design task. The students are forced to apply their knowledge to new situations and to synthesize own algorithms and control systems. Compared to Blooms taxonomy for measuring learning objectives our method is able to assess the highest levels of knowledge.
机译:设计中的创造力始终是一项艰巨的任务,独立于设计的主题。这可以是算法,芯片或建筑物。更复杂的是测试某人的设计和他/她已经在这个学习过程中达成的知识水平。通常这是在动手实验室和口头检查中实现的。在一个电子学习环境中,很难实现足够的情景。在本文中,我们描述了一种解决LMS与真实实验的解决方案,所谓的“远程实验室”以及综合评估系统。我们的教学主题是计算机工程,尤其是数字控制系统。 LMS的功能延伸,功能延伸,以实现实验实验,并判断设计任务的结果。学生被迫将他们的知识应用于新的情况并综合自己的算法和控制系统。与盛开的分类法测量学习目标相比,我们的方法能够评估最高级别的知识。

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