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From Traditional to Digital: Factors to Integrate Traditional Game-Based Learning into Digital Game-Based Learning Environment

机译:从传统到数字:将传统基于游戏的学习整合到基于数字游戏的学习环境中的因素

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Traditional game-based learning is widely used as pedagogy to motivate students more and attract them in learning process. Digital game-based learning is a new trend in instruction. With high-tech equipments we are able to bring novel experience to learners. Both of game-based learning strategies are with their own advantages. However, the previous difficulty of game-based learning is to integrate these two kinds of learning strategies and strike a balance between them. Therefore, this study aims to utilize activity theory as an analytics tool to analyze the factors of each game-based learning status. After the analysis, we discussed the contradiction of each activity system. Furthermore we had also some suggestions for the instructors and learning activity designers to make game-based learning more useful and meaningful.
机译:传统的基于游戏的学习被广泛用作教学法,以激发学生的学习动机并吸引他们。基于数字游戏的学习是教学的新趋势。借助高科技设备,我们能够为学习者带来新颖的体验。两种基于游戏的学习策略都有其自身的优势。但是,基于游戏的学习的先前困难是将这两种学习策略整合在一起并在两者之间取得平衡。因此,本研究旨在利用活动理论作为分析工具来分析每个基于游戏的学习状态的因素。经过分析,我们讨论了每个活动系统的矛盾。此外,我们还为教员和学习活动设计者提供了一些建议,以使基于游戏的学习变得更加有用和有意义。

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