首页> 外文会议>Deep Foundations Institute;Annual Conference on Deep Foundations >MAKING FOUNDATION DESIGN COURSES MORE ENGAGING AND EFFECTIVE FOR STUDENTS
【24h】

MAKING FOUNDATION DESIGN COURSES MORE ENGAGING AND EFFECTIVE FOR STUDENTS

机译:制作基础设计课程对学生更加吸引力和有效

获取原文

摘要

Civil engineering education relies on traditional methods of teaching, comprising mostly of deductiveinstruction by presenting the theory, followed by applications. This paper presents an alternative way forteaching foundation design to senior students, introducing a more inductive approach. The students arepresented with a project/game adapted to a real-world problem at the beginning of the course. They areasked to identify the correct steps and methods throughout the lectures, for reaching an appropriate solutionthat they document and present at the end of the course. To make the project more enjoyable, the projecthas the format of a game where the students compete with each other on completing the task faster andmore efficiently. The goal of this teaching approach is to enhance the ability of the students for problemsolving and the engineering way of thinking, while playing a game. In the end, the students were requestedto respond to a survey regarding the efficiency of this project/game on their learning. The results showedthat students prefer more inductive methods for a design course, feeling that this project made them thinkmore like engineers, while the ‘game’ twist of it made the whole course more fun.
机译:土木工程教育依赖于传统的教学方法,主要包括演绎通过呈现理论,然后是应用程序来指导。本文提出了一种替代方法教学基础设计给高级学生,引入更具归纳的方法。学生们在课程开始时展示了一个适应真实问题的项目/游戏。他们是要求确定整个讲座的正确步骤和方法,以达到适当的解决方案他们在课程结束时记录和存在。将项目更加愉快,项目有一个游戏的格式,学生们在完成任务时彼此竞争更有效率。这种教学方法的目标是提高学生问题的能力求解和思维方式,在玩游戏时。最终,学生被要求回答关于本项目/游戏效率的调查。结果表明学生更倾向于为设计课程的归纳方法,感觉这个项目让他们思考更像工程师,而“游戏”的扭曲使整个课程更有趣。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号