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Joint Representation of Primitive and Non-primitive Objects for 3D Vision

机译:3D Vision的原始和非原始对象的联合表示

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The use of structural information in 3D scanning is becoming more and more popular. However, most approaches exploit this structural information either in the form of geometric primitives (mostly planes) or known rigid bodies, but not both. We overcome this limitation and propose an object representation that combines primitive and non-primitive objects using one unified formulation that is based on signed distance fields. Object pose manifolds are introduced to represent the rigid movement of primitives and non-primitives in a natural way. We show that different components of volumetric scanning, such as global trajectory optimization or geometry completion and denoising, benefit from our formulation.
机译:在3D扫描中使用结构信息变得越来越普遍。但是,大多数方法都以几何图元(主要是平面)或已知刚体的形式利用此结构信息,但不能同时利用这两种信息。我们克服了这一限制,并提出了一种对象表示形式,该对象表示形式使用基于有符号距离字段的统一公式结合了原始对象和非原始对象。引入对象姿态流形以自然方式表示图元和非图元的刚性运动。我们证明了体积扫描的不同组成部分,例如全局轨迹优化或几何完成和去噪,都受益于我们的公式。

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