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Integrating Participatory and Interaction Design of an Authoring Tool for Learning Objects Involving a Multidisciplinary Team

机译:涉及多学科团队的学习对象的创作工具的参与性和交互性设计的集成。

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Traditional computer use in educational environments does not ensure learning improvement. Consequently, there is a global effort to make and provide more effective and efficient use of new multimedia resources and learning environments. Learning Objects (LOs) are entities, digital or not, which can be used or referenced during teaching. However, multimedia authoring of LOs is still complex and time consuming. In this paper we present a novel process integrating participatory and interaction design which we adopted in the development of an authoring tool involving a multidisciplinary team. As result, this methodology is used in the development of Cacuria, a multimedia authoring tool for teachers with little or no programming skills to create LOs.
机译:在教育环境中使用传统的计算机不能确保学习的改善。因此,在全球范围内努力使新的多媒体资源和学习环境更加有效地使用。学习对象(LO)是数字的或非数字的实体,可以在教学过程中使用或引用。但是,LO的多媒体创作仍然是复杂且耗时的。在本文中,我们提出了一种将参与性和交互性设计相结合的新颖过程,并在涉及多学科团队的创作工具的开发中采用了该过程。结果,这种方法被用于Cacuria的开发中,Cacuria是一种多媒体创作工具,适用于几乎没有编程技能或没有编程技能的教师来创建LO。

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