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Integrating Participatory and Interaction Design of an Authoring Tool for Learning Objects Involving a Multidisciplinary Team

机译:集成创作工具的参与式和交互设计,以了解涉及多学科团队的对象

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Traditional computer use in educational environments does not ensure learning improvement. Consequently, there is a global effort to make and provide more effective and efficient use of new multimedia resources and learning environments. Learning Objects (LOs) are entities, digital or not, which can be used or referenced during teaching. However, multimedia authoring of LOs is still complex and time consuming. In this paper we present a novel process integrating participatory and interaction design which we adopted in the development of an authoring tool involving a multidisciplinary team. As result, this methodology is used in the development of Cacuria, a multimedia authoring tool for teachers with little or no programming skills to create LOs.
机译:教育环境中的传统计算机使用不会确保学习改进。因此,全球努力使得更有效和有效地利用新的多媒体资源和学习环境。学习对象(LOS)是实体,数字与否,可以在教学中使用或引用。但是,洛杉矶的多媒体创作仍然很复杂和耗时。在本文中,我们提出了一种新的过程,整合了参与式和交互设计,我们通过开发涉及多学科团队的创作工具的开发。结果,该方法用于吉隆纳的发展,为教师提供很少或没有编程技能的教师创建洛杉矶的多媒体创作工具。

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