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Position-based reinforcement learning biased MCTS for General Video Game Playing

机译:基于位置的强化学习偏向于通用视频游戏的MCTS

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This paper proposes an application of reinforcement learning and position-based features in rollout bias training of Monte-Carlo Tree Search (MCTS) for General Video Game Playing (GVGP). As an improvement on Knowledge-based Fast-Evo MCTS proposed by Perez et al., the proposed method is designated for both the GVG-AI Competition and improvement of the learning mechanism of the original method. The performance of the proposed method is evaluated empirically, using all games from six training sets available in the GVG-AI Framework, and the proposed method achieves better scores than five other existing MCTS-based methods overall.
机译:本文提出了强化学习和基于位置的功能在通用视频游戏(GVGP)的蒙特卡洛树搜索(MCTS)推出偏差训练中的应用。作为Perez等人提出的基于知识的Fast-Evo MCTS的改进,该提议的方法既用于GVG-AI竞赛,又用于原始方法的学习机制的改进。使用GVG-AI框架中可用的六个训练集中的所有游戏,通过经验评估了所提出方法的性能,并且所提出的方法总体上比其他五种基于MCTS的现有方法得分更高。

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