首页> 外文OA文献 >Using a Reinforcement Q-Learning-Based Deep Neural Network for Playing Video Games
【2h】

Using a Reinforcement Q-Learning-Based Deep Neural Network for Playing Video Games

机译:利用加固Q学习的深神经网络来播放视频游戏

代理获取
本网站仅为用户提供外文OA文献查询和代理获取服务,本网站没有原文。下单后我们将采用程序或人工为您竭诚获取高质量的原文,但由于OA文献来源多样且变更频繁,仍可能出现获取不到、文献不完整或与标题不符等情况,如果获取不到我们将提供退款服务。请知悉。

摘要

This study proposed a reinforcement Q-learning-based deep neural network (RQDNN) that combined a deep principal component analysis network (DPCANet) and Q-learning to determine a playing strategy for video games. Video game images were used as the inputs. The proposed DPCANet was used to initialize the parameters of the convolution kernel and capture the image features automatically. It performs as a deep neural network and requires less computational complexity than traditional convolution neural networks. A reinforcement Q-learning method was used to implement a strategy for playing the video game. Both Flappy Bird and Atari Breakout games were implemented to verify the proposed method in this study. Experimental results showed that the scores of our proposed RQDNN were better than those of human players and other methods. In addition, the training time of the proposed RQDNN was also far less than other methods.
机译:本研究提出了一种基于Q学习的深神经网络(RQDNN),其组合了深度主成分分析网络(DPCanet)和Q学习,以确定视频游戏的竞争策略。视频游戏图像被用作输入。建议的DPCanet用于初始化卷积内核的参数并自动捕获图像功能。它表现为深神经网络,需要比传统的卷积神经网络更少的计算复杂性。利用增强型Q学习方法来实现播放视频游戏的策略。浮夸的鸟和Atari突破游戏都被实施以验证本研究中的拟议方法。实验结果表明,我们提出的RQDNN的得分优于人类球员和其他方法。此外,建议的RQDNN的培训时间也比其他方法更低。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
代理获取

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号