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Learning opening books in partially observable games: Using random seeds in Phantom Go

机译:在部分可观察的游戏中学习入门书籍:在Phantom Go中使用随机种子

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Many artificial intelligences (AIs) are randomized. One can be lucky or unlucky with the random seed; we quantify this effect and show that, maybe contrarily to intuition, this is far from being negligible. Then, we apply two different existing algorithms for selecting good seeds and good probability distributions over seeds. This mainly leads to learning an opening book. We apply this to Phantom Go, which, as all phantom games, is hard for opening book learning. We improve the winning rate from 50% to 70% in 5×5 against the same AI, and from approximately 0% to 40% in 5×5, 7×7 and 9×9 against a stronger (learning) opponent.
机译:许多人工智能(AIS)随机化。一个可以是随机种子的幸运或不幸;我们量化了这种效果,并表明,可能与直觉相反,这远非可以忽略不计。然后,我们应用两种不同的现有算法,用于选择种子的良好种子和良好的概率分布。这主要导致学习开放书。我们将此应用于幻影,作为所有幻影游戏,都很难打开书籍学习。我们将胜利率从5×5的50%升至相同的AI,5×5,7×7和9×9的约0%至40%,反对更强(学习)对手。

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