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Detection and labeling of bad moves for coaching go

机译:对教练的错误动作的检测和标记

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The level of computer programs has now reached professional strength for many games, even for the game of Go recently. A more difficult task for computer intelligence now is to create a program able to coach human players, so that they can improve their play. In this paper, we propose a method to detect and label the bad moves of human players for the game of Go. This task is challenging because even strong human players only agree at a rate of around 50% about which moves should be considered as bad. We use supervised learning with features largely available in many Go programs, and we obtain an identification level close to the one observed between strong human players. Also, an evaluation by a professional player shows that our method is already useful for intermediate-level players.
机译:即使是最近的比赛,许多游戏的计算机程序现在已经达到了专业的实力。现在对计算机智能进行更加艰巨的任务是创建一个能够教练人类玩家的程序,以便他们可以改善他们的戏剧。在本文中,我们提出了一种方法来检测和标记人类参与者的糟糕运动。这项任务挑战,因为即使是强大的人类参与者甚至仅仅达到50%的速度,那么应该被视为糟糕的速度约为50%。我们使用在许多GO计划中主要可用的功能使用监督学习,我们获得了靠近强大人类球员之间观察到的识别级别。此外,由专业人士的评估表明我们的方法已经对中级玩家有用。

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