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Detection and labeling of bad moves for coaching go

机译:检测和标记不良的举动以进行教练

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The level of computer programs has now reached professional strength for many games, even for the game of Go recently. A more difficult task for computer intelligence now is to create a program able to coach human players, so that they can improve their play. In this paper, we propose a method to detect and label the bad moves of human players for the game of Go. This task is challenging because even strong human players only agree at a rate of around 50% about which moves should be considered as bad. We use supervised learning with features largely available in many Go programs, and we obtain an identification level close to the one observed between strong human players. Also, an evaluation by a professional player shows that our method is already useful for intermediate-level players.
机译:计算机程序的水平现已达到许多游戏的专业水平,甚至最近的围棋游戏也是如此。对于计算机智能来说,现在更加困难的任务是创建一个能够指导人类玩家的程序,从而改善他们的比赛能力。在本文中,我们提出了一种方法来检测和标记围棋游戏中人类玩家的不良举动。这项任务具有挑战性,因为即使是强大的人类玩家也只能以大约50%的速度达成共识,认为哪些举动是不好的。我们将监督学习与许多Go程序中提供的功能结合使用,并且获得的识别水平接近于在强大的人类玩家之间观察到的识别水平。此外,由专业玩家进行的评估表明,我们的方法已经对中级玩家有用。

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