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Computational Estimation in the Classroom with Tablets, Interactive Selfie Video and Self-regulated Learning

机译:用平板电脑,互动自我视频和自我监管学习的课堂计算估算

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Interactive video combines nonlinear video structuring, dynamic information presentation and several types of interactivity over or next to the video in order to make the video watching experience more participative and constructive. There are no studies that evaluate interactive video's learning effectiveness in the classroom environment. In this study, we focus on assessing an e-learning environment based mainly on interactive videos which enables self-paced learning in the classroom with the use of tablets. The learning goal is to help primary school students to develop computational estimation strategies in math. Fifteen 5th grade students participated in a pilot study in 2 two-hours lessons and they were asked to sit in pairs in front of a tablet, share the provided earphones and follow a learning path concerning computational estimations without any guidance. The main protagonist of the videos was the teacher who went to various locations and presented a series of realistic shopping problems through selfie video. The videos were converted to interactive experiences in the LearnWorlds platform (http://www.learnworlds.com). Data collection was implemented through pre/post test, an attitude questionnaire and a focus group. After the intervention, the students became most flexible in the use of computational estimation strategies and they used a bigger repertoire of strategies. Moreover, students considered this way of learning as more fun and effective and characterized interactive videos as useful, helpful, provocative, informative and participative. The proposed approach managed to promote differentiated, autonomous and authentic learning.
机译:交互式视频结合了视频中的非线性视频结构,动态信息呈现和多种类型的相互作用,以便使视频观看体验更加参与和建设性。没有关于评估互动视频在课堂环境中的学习效果的研究。在这项研究中,我们专注于评估主要基于交互式视频的电子学习环境,这些环境在课堂上使用平板电脑可以自花奏的学习。学习目标是帮助小学生开发数学中的计算估算策略。十五名5年级学生参加了2个两小时课程的试点研究,并要求他们在平板电脑前成对坐下来,分享提供的耳机并遵循有关计算估计的学习路径,没有任何指导。视频的主要主角是前往各个地点的老师,通过自拍照视频展示了一系列现实购物问题。该视频被转换为学习世界平台的互动体验(http://www.learnworlds.com)。数据收集通过前/后测试,态度调查问卷和焦点小组实施。干预后,学生在使用计算估计策略方面变得最灵活,并且他们使用了更大的策略曲目。此外,学生认为这种学习方式更有趣,有效,并表现为有用,有用,有用,挑衅,信息和参与的互动视频。拟议的方法设法促进了差异化,自主和真实的学习。

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