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Mobile game-based learning to inspire students learning motivation

机译:基于手机游戏的学习激发学生学习动机

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In recent years, the mobile devices develop rapidly. Both smart phones and Tablet PCs replace the desktop PCs gradually to finish simple work or word processing. Because of the mobile devices rapid growth the developer need to develop a lot of applications which are useful, for instance: playing videos, taking pictures, video recording, and playing games. Most of people would play games to kill time when they taking public transportations, waiting, using the toilet, even they walking on the street. Learning Technology development so far, there are more and more study in game-based learning and m-learning. There are fewer survey to combine these two elements to discuss, so that this study combines the game-based learning and m-learning to develop an application on Android smart phone and then we guide students to use it in fragmented time. In this learning model, we make students in mobile learning environment, further more we could enhance their learning motivation. This study chooses a more abstract course contents for designing the application game. Students would learn the course contents when they use their fingers to touch the screen to change something, it will make students impressed. Finally, we compare with the mobile game-based learning and computer game-based learning which could enhance students learning motivation more. The result shows that the students agree the way of using game-based learning. And in each mobile devices group or computer group were got higher learning motivation than before.
机译:近年来,移动设备迅速发展。智能手机和平板电脑都逐渐更换台式机PC,以完成简单的工作或文字处理。由于移动设备快速增长,开发人员需要开发许多有用的应用程序,例如:播放视频,拍摄照片,视频录制和玩游戏。大多数人会玩游戏在他们接受公共交通工具时杀死时间,等待,使用厕所,即使他们走在街上。迄今为止学习技术发展,基于比赛的学习和M-Learning还有越来越多的研究。将这两个元素较少的调查较少,以便本研究结合了基于游戏的学习和M-Learning在Android智能手机上开发了应用程序,然后我们引导学生在碎片时间内使用它。在这个学习模式中,我们让学生在移动学习环境中,进一步更多,我们可以提高他们的学习动机。这项研究选择了用于设计应用游戏的更抽象的课程内容。当学生使用手指触摸屏幕改变某些东西时,学生会学习课程内容,将使学生印象深刻。最后,我们与基于移动游戏的学习和基于计算机游戏的学习进行了比较,这可以提高学生的学习动机更多。结果表明,学生们一致地同意使用基于游戏的学习。在每个移动设备中,组或计算机组的学习动机比以前更高。

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