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A step towards generating human-like walking gait via trajectory optimization through contact for a bipedal robot with one-sided springs on toes

机译:通过轨迹优化通过轨迹优化来迈出人类步行步态的一步,通过接触双面机器人,脚趾侧面弹簧

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Trajectory optimization with direct collocation are widely used in various bipedal walking studies, from dynamic simulation in biomechanics to efficient bipedal walking motion generation with multiple contact domains. Although the latter has gained popularity, most of the approaches in this field in general rely on pre-determined contact sequence (domains). This motivates us to use trajectory optimization through contact for generating an efficient and human-like walking gait, because this approach can automatically generate the contact sequence by solving a nonlinear program (NLP) with complementary constraints. However, in this approach the initial guess affects the result significantly, and the direct collocation with Euler method may not be accurate enough for the system dynamics. Therefore, we propose a modified framework and constraints to improve the generated results. We used a zero moment point (ZMP)-based flat-feet walking gait as an initial guess. We also show how to add virtual components like springs at ankle joints to alter the behavior of the resultant walking gait. In addition, considering the one-sided springs at the passive toe joints of the bipedal robot AMBER 3, additional complementary constraints are introduced for a better match of the full dynamics. The results of our modified approach with different constraint conditions are presented and discussed.
机译:具有直接搭配的轨迹优化被广泛用于各种BipeDal行走研究,从生物力学的动态模拟,以多个接触域有效的双模型行走运动。虽然后者已经获得了普及,但该领域的大部分方法一般都依赖于预定的联系序列(域)。这使我们通过联系来使用轨迹优化来产生高效和人类的行走步态,因为这种方法可以通过求解具有互补限制的非线性程序(NLP)自动生成接触序列。然而,在这种方法中,初始猜测显着影响结果,并且与欧拉方法的直接搭配可能不足以对系统动态的准确性。因此,我们提出了修改的框架和约束来改善生成的结果。我们使用了零点点(ZMP) - 基于平脚步行步态作为初步猜测。我们还展示了如何在脚踝关节上添加像弹簧这样的虚拟组件,以改变所产生的步履蹒跚的行为。此外,考虑到BipeDal机器人琥珀色3的被动脚趾接头处的单侧弹簧,引入了完整动态的更好匹配的额外互补约束。提出并讨论了不同约束条件的修改方法的结果。

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