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Motion Pattern for the Landing Phase of a Vertical Jump for Humanoid Robots

机译:用于人形机器人垂直跳跃的着陆阶段的运动模式

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This paper deals with the generation of motion pattern for humanoid robots vertical jump. The study concentrates on the landing phase of the jump which is the most demanding for the system because of high discontinuity of acceleration at impact time. We first decompose the motion in two functions. The first one starts just before landing and consists in maximizing the value of the discontinuity by reducing the feet/ground velocity. We set the feet, COM and feet/COM velocities according to the supposed height of the jump. At impact time, the second function uses measured data of Ground Reaction Force (GRF) from the ankle force sensors to quickly stop the system while keeping its vertical equilibrium. The influence of each function and their respective parameters is discussed and analyzed, and their validity is tested using the model of an existing humanoid platform.
机译:本文涉及人形机器人的运动模式的产生垂直跳跃。该研究专注于跳跃的着陆阶段,这是对系统最苛刻的,因为在冲击时间的加速度高度不连续性。我们首先将运动分解为两个功能。第一个在着陆前开始,通过降低脚/地速度来最大化不连续性的值。根据跳转的假设高度,我们设置了脚,COM和脚/ COM速度。在冲击时间时,第二功能使用从踝关节力传感器的地面反作用力(GRF)的测量数据来快速停止系统,同时保持其垂直平衡。讨论和分析了每个功能及其各自参数的影响,并使用现有人形平台的模型测试它们的有效性。

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