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The Three Phases of Life: An Inter-cultural Perspective

机译:生命的三个阶段:跨文化的视角

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This paper presents a new direction of research in entertainment computing. The problem addressed is drawing on results from different disciplines: anthropology, sociology, design, and engineering sciences. Starting with the three divine concepts in Hinduism (Brahma, Vishnu and Shiva) each individual human life on earth can be divided into three main phases: (1) childhood, (2) adolescence, and (3) retirement. Each of these phases is specified and characterized by the following main motive complexes: (1) love, (2) power and (3) death. In the Greek mythology the trilogy of Oedipus introduced and discussed already these relationships. In the last century three main psycho-analytical schools concentrate on each of these primary motive complexes: (1) S. Freud on love/libido, (2) A. Adler on power and autonomy, and (3) C.G. Jung on death and transcendence. This paper describes these relationships and discusses the possible contributions of entertainment technology (i.e. Life Action Role Playing) in supporting the two main transitions in each human life between these three phases. Hence cultural computing is based on a form of cultural translation that uses scientific methods to capture and represent essential aspects of a particular culture to support cultural development.
机译:本文介绍了娱乐计算研究的新方向。解决的问题正在借鉴不同学科的结果:人类学,社会学,设计和工程科学。从印度教(Brahma,Vishnu和Shiva)的三个神圣概念开始,每个人类生命都可以分为三个主要阶段:(1)儿童,(2)青春期,(3)退休。通过以下主要动力复合物(1)爱,(2)力量和(3)死亡,指定并表征了这些阶段的每个阶段。在希腊神话中,俄狄浦斯的三部曲介绍并讨论了这些关系。在上世纪,三个主要的心理分析学校专注于这些主要动机复合体中的每一个:(1)弗洛伊德对爱情/性欲,(2)A. Adler关于权力和自主权,以及(3)C.G.在死亡和超越。本文介绍了这些关系,并讨论了娱乐技术的可能贡献(即生命动作角色扮演)在支持这三个阶段之间的每个人类寿命中的两个主要过渡时。因此,文化计算是基于一种文化翻译形式,使用科学方法捕获和代表特定文化的基本方面,以支持文化发展。

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