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The Three Phases of Life: An Inter-cultural Perspective

机译:生命的三个阶段:跨文化视角

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This paper presents a new direction of research in entertainment computing. The problem addressed is drawing on results from different disciplines: anthropology, sociology, design, and engineering sciences. Starting with the three divine concepts in Hinduism (Brahma, Vishnu and Shiva) each individual human life on earth can be divided into three main phases: (1) childhood, (2) adolescence, and (3) retirement. Each of these phases is specified and characterized by the following main motive complexes: (1) love, (2) power and (3) death. In the Greek mythology the trilogy of Oedipus introduced and discussed already these relationships. In the last century three main psycho-analytical schools concentrate on each of these primary motive complexes: (1) S. Freud on love/libido, (2) A. Adler on power and autonomy, and (3) C.G. Jung on death and transcendence. This paper describes these relationships and discusses the possible contributions of entertainment technology (i.e. Life Action Role Playing) in supporting the two main transitions in each human life between these three phases. Hence cultural computing is based on a form of cultural translation that uses scientific methods to capture and represent essential aspects of a particular culture to support cultural development.
机译:本文提出了娱乐计算研究的新方向。解决的问题取决于人类学,社会学,设计学和工程学等不同学科的研究结果。从印度教的三个神圣概念(梵天,毗湿奴和湿婆)开始,地球上每个人的生命可以分为三个主要阶段:(1)童年,(2)青春期和(3)退休。这些阶段的每个阶段都由以下主要动机复合体来表征,并具有以下特征:(1)爱,(2)力量和(3)死亡。在希腊神话中,俄狄浦斯三部曲已经介绍并讨论了这些关系。在上个世纪,三所主要的心理分析学校集中于这些主要动机复合体中的每一个:(1)弗洛伊德(S. Freud)关于爱/性欲;(2)阿德勒(A. Adler)关于权力和自治,以及(3)C.G.(C.G。)。荣格的死亡与超越。本文描述了这些关系,并讨论了娱乐技术(即生命动作角色扮演)在支持这三个阶段之间每个人生活中的两个主要转变方面的可能贡献。因此,文化计算基于一种文化翻译形式,该形式使用科学方法来捕获并代表特定文化的基本方面,以支持文化发展。

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