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Computer decision simulation games for logistic training of engineers

机译:工程师物流训练的计算机决策仿真游戏

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Digital natives are now reaching universities. They change the approach to the learning process and its implementation. Serious computer games have become a regular part of engineering education in the digital environment. They have been included in the postgraduate study programme "Logistics Processes Management" for non-logistics specialists. This programme is the response to the growing demand for logistic specialists in Poland. It allows the acquisition of new knowledge and skills by engineers of other specialties in less time than the normal higher education cycle. Specially designed computer decision-making simulation games are intensively used in this programme. This article presents logistic games involving computer simulation and decision-making in three different areas: market and competitor analysis, supply chain processes, and activity based costing in logistic processes. The methodology of using the games during the didactic process is also presented. This methodology uses Kolb's Learning Cycles. It was developed on the basis of experience from the implementation of the postgraduate study programme.
机译:数字本地人现在正在达到大学。他们改变了学习过程的方法及其实施。严重的计算机游戏已成为数字环境中工程教育的正常部分。他们已被列入研究生学习计划“物流流程管理”,为非物流专家。该方案是对波兰境内专家日益增长的需求的回应。它允许在比正常高等教育周期更少的时间内通过其他特色的工程师获得新的知识和技能。专门设计的计算机决策模拟游戏在该计划中使用。本文介绍了涉及三个不同领域的计算机仿真和决策的物流游戏:市场和竞争对手分析,供应链流程以及基于物流过程中的耗费时间。还提出了在教学过程中使用游戏的方法。该方法使用Kolb的学习周期。它是在研究生研究计划实施的经验的基础上制定的。

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