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Computer decision simulation games for logistic training of engineers

机译:计算机决策模拟游戏,用于工程师的后勤培训

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Digital natives are now reaching universities. They change the approach to the learning process and its implementation. Serious computer games have become a regular part of engineering education in the digital environment. They have been included in the postgraduate study programme "Logistics Processes Management" for non-logistics specialists. This programme is the response to the growing demand for logistic specialists in Poland. It allows the acquisition of new knowledge and skills by engineers of other specialties in less time than the normal higher education cycle. Specially designed computer decision-making simulation games are intensively used in this programme. This article presents logistic games involving computer simulation and decision-making in three different areas: market and competitor analysis, supply chain processes, and activity based costing in logistic processes. The methodology of using the games during the didactic process is also presented. This methodology uses Kolb's Learning Cycles. It was developed on the basis of experience from the implementation of the postgraduate study programme.
机译:数字原住民现在正进入大学。他们改变了学习过程及其实施方法。严肃的计算机游戏已成为数字环境中工程教育的常规部分。它们已包括在非物流专家的研究生学习计划“物流过程管理”中。该计划是对波兰物流专家不断增长的需求的回应。与正常的高等教育周期相比,它可以使其他专业的工程师在更少的时间内获得新的知识和技能。该程序中大量使用了专门设计的计算机决策模拟游戏。本文介绍了涉及三个不同领域的计算机模拟和决策的物流游戏:市场和竞争对手分析,供应链流程以及物流流程中基于活动的成本核算。还介绍了在教学过程中使用游戏的方法。该方法使用了Kolb的学习周期。它是根据实施研究生学习计划的经验开发的。

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