首页> 外文会议>2011 IEEE Conference on Computational Intelligence and Games >A neuronal global workspace for human-like control of a computer game character
【24h】

A neuronal global workspace for human-like control of a computer game character

机译:神经元全局工作区,可像人一样控制计算机游戏角色

获取原文

摘要

This paper describes a system that uses a global workspace architecture implemented in spiking neurons to control an avatar within the Unreal Tournament 2004 (UT2004) computer game. This system is designed to display human-like behaviour within UT2004, which provides a good environment for comparing human and embodied AI behaviour without the cost and difficulty of full humanoid robots. Using a biologically-inspired approach, the architecture is loosely based on theories about the high level control circuits in the brain, and it is the first neural implementation of a global workspace that is embodied in a dynamic real time environment. At its current stage of development the system can navigate through UT2004 and shoot opponents. We are currently completing the implementation and testing in preparation for the human-like bot competition at CIG 2011 in September.
机译:本文介绍了一种系统,该系统使用全局工作空间架构来实现尖峰神经元的功能,以控制Unreal Tournament 2004(UT2004)计算机游戏中的化身。该系统旨在显示UT2004内的类人行为,从而为比较人为和体现的AI行为提供了一个良好的环境,而没有完整的类人机器人的成本和难度。使用生物学启发的方法,该架构松散地基于关于大脑中高级控制电路的理论,这是在动态实时环境中体现的全局工作区的第一个神经实现。在目前的开发阶段,该系统可以浏览UT2004并向对手射击。我们目前正在完成实施和测试,以准备在9月的CIG 2011上开展类似人类的机器人竞赛。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号