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Method for controlling character behavior in video games, video game machine, and computer-readable recording medium on which video game program is recorded

机译:控制视频游戏中的角色行为的方法,视频游戏机以及记录视频游戏程序的计算机可读记录介质

摘要

A highly entertaining video game machine that allows a character to appear in a game space is provided. The video game machine includes a storage medium (40) for storing a plurality of preset behavior patterns. A behavior-pattern selection unit (47) selects one of the behavior patterns according to various situations, such as the temperament and emotion of the character. A character-behavior control unit (48) causes the character to behave according to the selected behavior pattern. The temperament setting of the character is changed by a temperament setting unit (45). The emotion setting of the character is changed by an emotion setting unit (46). IMAGE
机译:提供了一种高度娱乐的视频游戏机,其允许角色出现在游戏空间中。该视频游戏机包括用于存储多个预设行为模式的存储介质(40)。行为模式选择单元(47)根据诸如角色的气质和情感的各种情况选择行为模式之一。字符行为控制单元(48)使字符按照所选择的行为模式来行为。角色的气质设置由气质设置单元(45)更改。角色的情感设置由情感设置单元(46)改变。 <图像>

著录项

  • 公开/公告号EP0992927B1

    专利类型

  • 公开/公告日2005-03-02

    原文格式PDF

  • 申请/专利权人 KONAMI CO. LTD.;

    申请/专利号EP19990119126

  • 发明设计人 KUMAGAI HITOSHI;

    申请日1999-10-05

  • 分类号G06F19/00;A63F13/10;A63F13/00;

  • 国家 EP

  • 入库时间 2022-08-21 22:10:46

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