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Computers, computer games, active control and spatial visualization strategy.

机译:计算机,计算机游戏,主动控制和空间可视化策略。

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摘要

The purpose of this study was to examine the relationship between active control of spatial information and strategies used for spatial visualization. Spatial visualization is an important factor for success in geometry, mathematics, and other academic fields. Flexibility of strategy choice is important for successful performance of spatial visualization tasks. In certain situations, active control based in manipulatives, computer games, and interactive computer environments facilitates improvements in spatial visualization. This study investigated how these improvements relate to strategy change. The study also investigated how high and low active control compare for learning spatial visualization skills. With the advent of interactive computer environments for teaching mathematics, and geometry, these are important questions.;Prior to the experiment, participants were given a standardized test of spatial visualization. The experiment used a pretest, treatment, posttest format. The pretest and posttest were comprised of static spatial visualization problems. The treatment comprised of two conditions, high and low active control. The high active control participants interactively solved the spatial problems in a computer game-like environment. The low active control participants observed passively on a yoked monitor. Pretest, treatment and posttest problems all used polyominos. Numerical analysis and think-aloud protocol analysis were used to investigate the differences in how participants subjected to high and low active control conditions compared on the subsequent static spatial visualization task.;Neither high nor low active control was uniformly better for learning the static spatial visualization task used in the pretest and posttest. Participants, already relatively skilled in spatial visualization, tended to benefit more from the low active control condition. Participants, less skilled, benefited from the high active control condition. The less spatially skilled participants who benefited from the high active control condition, apparently made their improvement through the inclusion of holistic mental rotation into their repertoire of spatial visualization strategies.
机译:这项研究的目的是检查空间信息的主动控制与用于空间可视化的策略之间的关系。空间可视化是几何,数学和其他学术领域成功的重要因素。策略选择的灵活性对于成功执行空间可视化任务很重要。在某些情况下,基于操纵,计算机游戏和交互式计算机环境的主动控制有助于改善空间可视化。这项研究调查了这些改进与策略变更之间的关系。该研究还调查了在学习空间可视化技能方面,主动控制的高低差异。随着用于数学和几何教学的交互式计算机环境的出现,这些成为重要的问题。实验之前,对参与者进行了空间可视化的标准化测试。实验使用了前测,处理,后测格式。前测和后测包括静态空间可视化问题。该治疗包括两个条件,高和低主动控制。高主动控制参与者以交互方式解决了类似计算机游戏环境中的空间问题。主动控制能力低的参与者在带轭显示器上被动地观察。前测,治疗和后测问题都使用了多胺。数值分析和思维协议分析法用于研究参与者在随后的静态空间可视化任务上受到高主动控制条件和低主动控制条件的差异。;无论是高主动控制还是低主动控制都不能更好地学习静态空间可视化前测和后测中使用的任务。参加者已经在空间可视化方面比较熟练,倾向于从低主动控制条件中受益更多。熟练程度较低的参与者受益于积极的控制条件。从较高的主动控制条件中受益的空间技能较低的参与者,显然是通过将整体思维旋转纳入其空间可视化策略库中而取得了进步。

著录项

  • 作者

    Smith, Glenn Gordon.;

  • 作者单位

    Arizona State University.;

  • 授予单位 Arizona State University.;
  • 学科 Education Curriculum and Instruction.;Psychology Cognitive.
  • 学位 Ph.D.
  • 年度 1998
  • 页码 175 p.
  • 总页数 175
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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