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Fast and Accurate Machined Surface Rendering Using an Octree Model

机译:使用Octree模型进行快速,准确的机加工表面渲染

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摘要

This paper presents a novel method for reconstructing a machined surface from a voxel-based octree model to a polygonal mesh. A compact form of an octree is presented which allows unchanged topology after reconstruction. The algorithm considers an arbitrary shape of the milling cutter. Additional data contained in a node is stored for fast surface normal vector retrieval. Mesh vertices are pushed along the normal vector for more accurate surface approximation. Frustum culling, adaptive levels of detail and local sharp feature detection are included. This method is well suited for implementation on the newest programmable graphics units.
机译:本文提出了一种从基于体素的八叉树模型到多边形网格重建加工表面的新方法。呈现了八叉树的紧凑形式,其允许在重建之后保持不变的拓扑。该算法考虑铣刀的任意形状。存储节点中包含的其他数据以进行快速表面法线矢量检索。沿法向矢量推动网格顶点,以更精确地近似曲面。包括视锥剔除,适应性的细节水平和局部锐利特征检测。该方法非常适合在最新的可编程图形单元上实施。

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