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首页> 外文期刊>Computer Graphics Forum: Journal of the European Association for Computer Graphics >Fast Volume Rendering and Data Classification Using Multiresolution Min-Max Octrees
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Fast Volume Rendering and Data Classification Using Multiresolution Min-Max Octrees

机译:使用多分辨率最小-最大八位字节进行快速体积渲染和数据分类

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摘要

Large-sized volume datasets have recently become commonplace and users are now demanding that volume-rendering techniques to visualise such data provide acceptable results on relatively modest computing platforms. The widespread use of the Internet for the transmission and/or rendering of volume data is also exerting increasing demands on software providers. Multiresolution can address these issues in an elegant way. One of the fastest volume-rendering algorithms is that proposed by Lacroute & Levoy~1, which is based on shear-warp factorisation and min-max octrees (MMOs). Unfortunately, since an MMO captures only a single resolution of a volume dataset, this method is unsuitable for rendering datasets in a multiresolution from. This paper adapts the above algorithm to multiresolution volume rendering to enable near-real-time interaction to take place on a standard PC. It also permits the user to modify classification functions and/or resolution during rendering with no significant loss of rendering speed. A newly-developed data structure based on the MMO is employed, the multiresolution min-max octree, M~3O, which captures the spatial coherence for datasets at all resolutions. Speed is enhanced by the use of multiresolution opacity transfer functions for rapidly determining and discarding transparent dataset regions. Some experimental results on sample volume datasets are presented.
机译:大型体积数据集最近变得司空见惯,并且用户现在要求用于可视化此类数据的体积渲染技术在相对适中的计算平台上提供可接受的结果。互联网用于体积数据的传输和/或呈现的广泛使用也对软件提供商提出了越来越高的要求。多分辨率可以优雅地解决这些问题。最快的体绘制算法之一是Lacroute&Levoy〜1提出的算法,该算法基于剪切翘曲分解和最小最大八叉树(MMO)。不幸的是,由于MMO仅捕获体积数据集的单个分辨率,因此该方法不适用于以多分辨率呈现数据集。本文使上述算法适用于多分辨率体绘制,从而可以在标准PC上进行近实时交互。它还允许用户在渲染过程中修改分类功能和/或分辨率,而不会显着降低渲染速度。采用了一种基于MMO的新开发的数据结构,即多分辨率最小-最大八叉树M〜3O,它捕获了所有分辨率下数据集的空间一致性。通过使用多分辨率不透明度传递函数来快速确定和丢弃透明数据集区域,可以提高速度。提出了一些关于样本量数据集的实验结果。

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