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Fast and Accurate Machined Surface Rendering Using an Octree Model

机译:使用Octree型号快速准确地加工表面渲染

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This paper presents a novel method for reconstructing a machined surface from a voxel-based octree model to a polygonal mesh. A compact form of an octree is presented which allows unchanged topology after reconstruction. The algorithm considers an arbitrary shape of the milling cutter. Additional data contained in a node is stored for fast surface normal vector retrieval. Mesh vertices are pushed along the normal vector for more accurate surface approximation. Frustum culling, adaptive levels of detail and local sharp feature detection are included. This method is well suited for implementation on the newest programmable graphics units.
机译:本文介绍了一种从基于体素的Octree模型重建加工表面到多边形网格的新方法。提出了一种紧凑的八十八个曲折,在重建后允许不变的拓扑。该算法考虑了铣刀的任意形状。节点中包含的附加数据被存储用于快速表面法向量检索。沿着正常矢量推动网眼顶点以更精确的表面近似。包括截瘫,细节的自适应水平和本地尖锐特征检测。此方法非常适合在最新的可编程图形单元上实现。

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