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Exposure effect on experience and visual perception in stereoscopic visual presentations

机译:曝光对立体视觉演示中的体验和视觉感知的影响

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The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling to the limits of our imaginations. The potential for 3D film to blur the line between virtual storytelling and social network gaming is not just hypothetical. These technologies now incorporate audiences and players that are actors in the virtual world themselves. They often encounter other actors they are familiar with in virtual or real-life. In social psychology, familiarity is a robust phenomenon demonstrating that just being familiar to someone causes preference and increased positive affect to them. In this paper, the role of familiarity in the visual perception and user experience is investigated. To test our findings, stereoscopic film scenarios were developed. An experiment has been conducted to see if annoyance present on a stereoscopic film content outweighs the user experience over familiarity. This paper argues that a stereoscopic 3D film technology seems to gain more from increased emotional relevance than from higher quality resolutions.
机译:随着对新内容的增加,电影院,剧院和虚拟现实的新技术的出现正在推动电影制作和讲故事的界限对我们想象力的极限。 3D胶片模糊虚拟讲故事和社交网络游戏之间的潜力不仅仅是假设。这些技术现在包含了虚拟世界中的演员的受众和玩家。他们经常遇到他们熟悉虚拟或现实生活中的其他演员。在社会心理学中,熟悉是一种强大的现象,表明只是熟悉某人会导致偏好和对他们的积极影响增加。在本文中,研究了熟悉在视觉感知和用户体验中的作用。为了测试我们的调查结果,开发了立体电影情景。已经进行了一个实验,看看立体薄膜内容上的烦恼是否超过了用户对熟悉程度的体验。本文认为,立体3D电影技术似乎从增加的情绪相关性增加比高质量决议增加更多。

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