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Exposure Effect on Experience and Visual Perception in Stereoscopic Visual Presentations

机译:立体视觉视觉体验中曝光对体验和视觉知觉的影响

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The advent of new technologies in cinema, theatre and virtual reality together with increasing demands for new content, are pushing the boundaries of filmmaking and storytelling to the limits of our imaginations. The potential for 3D film to blur the line between virtual storytelling and social network gaming is not just hypothetical. These technologies now incorporate audiences and players that are actors in the virtual world themselves. They often encounter other actors they are familiar with in virtual or real-life. In social psychology, familiarity is a robust phenomenon demonstrating that just being familiar to someone causes preference and increased positive affect to them. In this paper, the role of familiarity in the visual perception and user experience is investigated. To test our findings, stereoscopic film scenarios were developed. An experiment has been conducted to see if annoyance present on a stereoscopic film content outweighs the user experience over familiarity. This paper argues that a stereoscopic 3D film technology seems to gain more from increased emotional relevance than from higher quality resolutions.
机译:电影,剧院和虚拟现实中新技术的出现,以及对新内容的日益增长的需求,正在将电影和叙事的界限推向我们的想象极限。 3D电影模糊虚拟叙事和社交网络游戏之间的界限的可能性不仅仅是假设的。这些技术现在融合了观众和参与者,而他们本身就是虚拟世界中的参与者。他们经常遇到虚拟或现实生活中熟悉的其他演员。在社会心理学中,熟悉是一种有力的现象,表明仅对某人熟悉会导致偏好并增加对他们的积极影响。本文研究了熟悉程度在视觉感知和用户体验中的作用。为了检验我们的发现,开发了立体电影场景。已经进行了一项实验,以查看存在于立体电影内容上的烦恼是否超过了用户的熟悉程度。本文认为,立体3D电影技术似乎从情感相关性的提高中获得的收益要比从高质量的分辨率中获得的收益更多。

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