首页> 外文会议>Computational Intelligence and Games, 2008. CIG '08 >Player Adaptive Entertainment Computing (PAEC): Mechanism to model user satisfaction by using Neuro Linguistic Programming (NLP) techniques
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Player Adaptive Entertainment Computing (PAEC): Mechanism to model user satisfaction by using Neuro Linguistic Programming (NLP) techniques

机译:播放器自适应娱乐计算(PAEC):使用神经语言编程(NLP)技术对用户满意度进行建模的机制

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摘要

The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important areas in PAEC are to create specific targeted strategies to cater for individual user, and to perform personalization. To accomplish this, a suitable mechanism to model user experience is required. This is explored in a case study using neuro linguistic programming (NLP) that models the NLP spatial anchors of experiences of a sample group of users during game play. These NLP anchors are reconstructed during game play of a second group of users allowing them to experience the same level satisfaction as the first sample group.
机译:引入了播放器自适应娱乐计算(PAEC)的概念,以在与娱乐媒体进行交互时提供个性化的体验。 PAEC中的两个重要领域是创建针对特定用户的针对性策略,并进行个性化设置。为此,需要一种合适的机制来模拟用户体验。在使用神经语言程序设计(NLP)的案例研究中对此进行了探索,该模型对游戏过程中样本用户组的体验的NLP空间锚点进行建模。这些NLP锚点是在第二组用户的游戏过程中重建的,从而使他们可以体验与第一组样本相同的水平满意度。

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