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Player Adaptive Entertainment Computing (PAEC): Mechanism to Model User Satisfaction by Using Neuro Linguistic Programming (NLP) Techniques

机译:播放器自适应娱乐计算(PAEC):使用Neuro语言编程(NLP)技术来模拟用户满意度的机制

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The concept of Player Adaptive Entertainment Computing (PAEC) is introduced to provide personalized experiences when interacting with the entertainment media. Two of the important areas in PAEC are to create specific targeted strategies to cater for individual user, and to perform personalization. To accomplish this, a suitable mechanism to model user experience is required. This is explored in a case study using Neuro Linguistic Programming (NLP) that models the NLP spatial anchors of experiences of a sample group of users during game play. These NLP anchors are reconstructed during game play of a second group of users allowing them to experience the same level satisfaction as the first sample group.
机译:介绍了玩家自适应娱乐计算(PAEC)的概念,以提供与娱乐媒体交互时的个性化体验。 PAEC中的两个重要领域是创建特定的目标战略,以满足个别用户,并执行个性化。为实现这一点,需要一种适当的模拟用户体验的机制。在使用神经语言编程(NLP)的案例研究中探讨了这一点,该节目在游戏中模拟了一个样本组的样本组体验的NLP空间锚点。在第二组用户的游戏过程中重建这些NLP锚点,允许它们将与第一样本组相同的级别满意度。

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