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Using developmental principles to plan design experiences for beginning engineering students

机译:使用发展原理为初学工程的学生计划设计经验

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Experiments with a variety of teaching techniques to improve meaningful learning often are often only partially successful, leaving many students struggling with the abstract and complex knowledge of the engineering disciplines. The authors hypothesize that decisions about appropriate teaching methods are best made by considering the development of students' intellectual complexity using the "crux developmental model" (CDM) synthesized from a number of disparate theories in the educational, developmental and complexity literatures. The CDM and its application were assessed and improved over a three-year cycle in the context of a science and engineering camp for teenagers. Their results supported the hypothesis that the CDM: (1) provides a rational method of selecting developmentally appropriate activities to teach specific skills and content; and (2) provides a tool for customizing learning activities to maximize growth. According to the developmental model, the teenage participants in camp are working at the beginning of the same developmental transition that undergraduates are completing. Thus, they conclude this paper by proposing how the results of this study can be generalized to the undergraduate experience.
机译:使用各种教学技术进行实验以改善有意义的学习通常只能取得部分成功,从而使许多学生为工程学领域的抽象知识和复杂知识而苦苦挣扎。作者假设使用由教育,发展和复杂性文献中许多不同理论合成的“关键发展模型”(CDM),考虑学生智力的复杂性发展,从而最好地做出有关适当教学方法的决定。在青少年科学与工程营的背景下,对CDM及其应用进行了为期三年的评估和改进。他们的结果支持以下假设,即CDM:(1)提供了一种选择适合于发展的活动以教授特定技能和内容的合理方法; (2)提供了用于自定义学习活动以最大化增长的工具。根据发展模型,营地的青少年参与者正在与大学生完成的相同的发展过渡开始时工作。因此,他们通过提出如何将这项研究的结果推广到大学生的经验来结束本文。

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