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A virtual body and joint for constrained flexible multibody dynamics

机译:用于约束柔性多体动力学的虚拟实体和关节

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A convenent imlementation method for constrained flexible multibody dynamics is presented by introducing virtual rigid body and joint. The general purpose program for rigid and flexible multibody dynamics consists of three major parts of a set of inertia modules, a set of force moduler, and a set of joint modules. Whenever a new force or joint module is added to the general purpose program, the modules for the rigid body dynamics are not reusable for the flexible body dynamics. Consequently, the corresponding modules for the flexible body dynamics must be formulated and programmed again. Since the flexible body dynamics handles more degrees of freedom than the rigid body dynamics does, implementation of the module is generally complicated and prone to coding mistakes. In order to overcoem these difficulties, a virtual rigid body is introduced at every joint and force reference frames. New kinematic admissibility conditions are imposed on two body reference frames of the virtual nad original bodies by introducing a virtual flexible body joint. There are some computational overheads due to the additional bodies and joints. However, since computation time is mainly depended on the frequency of flexible body dynamics, the computational overhead of the presented method could not be a cirtical problem, while implementation convenience is dramatically improved.
机译:通过引入虚拟刚体和关节,提出了一种约束柔性多体动力学的简便实现方法。用于刚性和柔性多体动力学的通用程序包括一组惯性模块,一组力模块和一组关节模块的三个主要部分。每当将新的力或关节模块添加到通用程序时,用于刚体动力学的模块就不能再用于柔体动力学。因此,必须重新制定和编程用于柔性车身动力学的相应模块。由于柔性体动力学比刚性体动力学处理更多的自由度,因此模块的实现通常很复杂并且容易出现编码错误。为了克服这些困难,在每个关节和力参考系处都引入了虚拟刚体。通过引入虚拟柔体关节,将新的运动学可允许性条件强加于虚拟nad原始物体的两个人体参考框架上。由于增加了实体和关节,因此存在一些计算开销。然而,由于计算时间主要取决于柔性车身动力学的频率,因此该方法的计算开销不会成为一个问题,而实现的便利性却大大提高了。

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