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A virtual body and joint for constrained flexible multibody dynamics: a generalized recursive formulation

机译:约束柔性多体动力学的虚拟实体和关节:广义递归公式

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This research extends the generalized recursive formulas for the rigid body dynamics to the flexible body dynamics using the backward difference formula (BDF) and the relative generalized coordinate. When a new force or joint module is added to a general purpose program in the relative coordinate formulations, the modules for the rigid bodies are not reusalbe for the flexible bodies. Since the flexbile body dynamics handles more degrees of freedom than the rigid body dynamics does, implementation of the flexible dynamics module is generally complicated and prone to coding mistakes. In order to overcome the cimplementation difficulties, a virtual rigid body is introduced at every joint and force reference frames. A vitual flexible body joint is introduced between two body reference frames of the virtual and original bodies. Since the multibody system dynamics are formulated by highly nonlinear algebraic and differential equations and there are many different types of joints, a tremendous amount of computer implementation is required to develop a general purpose dynamic analysis program using the relative coordinate formulation. The implementation burden is relieved by the generalized recursive formulas. The notationally compact velocity transformation method is used to derive the equations of motion in the joint space. The terms in the equations of motion which are related to the transformation matrix are classified into several categories each of which recursive formula is developed. Whenever one category of the terms is encountered, the corresponding recursive formula is invoked. Since computation time in a relative coordinate formulation is approximately proportional to the number of the relative coordinates, computational overhead due to the additional virtual bodies and joints is minor. Meanwhile, implementation convenience is dramatically improved.
机译:这项研究使用后向差异公式(BDF)和相对广义坐标将刚体动力学的广义递推公式扩展为柔性体动力学。当在相对坐标公式中将新的力或关节模块添加到通用程序中时,用于刚体的模块不会重新用于柔性体。由于柔性体动力学比刚性体动力学处理更多的自由度,因此柔性体模块的实现通常很复杂,并且容易出现编码错误。为了克服实现困难,在每个关节和力参考系处引入了虚拟的刚体。在虚拟和原始物体的两个物体参考框架之间引入了虚拟活体关节。由于多体系统动力学是由高度非线性的代数和微分方程式表示的,并且存在许多不同类型的关节,因此需要大量的计算机实现才能使用相对坐标表示法开发通用的动力学分析程序。广义的递归公式减轻了实施负担。概念上紧凑的速度变换方法用于导出关节空间中的运动方程。运动方程中与变换矩阵有关的项分为几类,每类都建立了递归公式。只要遇到术语的一种类别,就会调用相应的递归公式。由于相对坐标公式中的计算时间大约与相对坐标的数量成正比,因此,由于附加的虚拟实体和关节而导致的计算开销很小。同时,极大地提高了实现的便利性。

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