首页> 外文会议>International conference on games and learning alliance >'Museum Escape': A Game to Increase Museum Visibility
【24h】

'Museum Escape': A Game to Increase Museum Visibility

机译:“博物馆逃生”:增加博物馆知名度的游戏

获取原文

摘要

A peripheral museum with a nevertheless important collection of ancient items, wished to increase its visibility and digital presence in order to become more known and attract new visitors. Among the different solutions designed and implemented, we also designed a series of games of different kinds (i.e. mini vs complex games) for different purposes, like profiling of potential visitors and advertising the venue in social media. Based on lessons learnt from physical games played at museums of the same type in the same region, we designed and implemented a museum escape game. The game is presented here, to provide implementation details regarding the concept, the game mechanics, the interface design, the technical details, as well as the game art. We conclude with primary user testing and future steps that include plans for creating museum escape games with different technologies, like augmented reality and virtual reality.
机译:一家周边博物馆收藏着许多重要的古代物品,希望增加其知名度和数字化影响力,以使其更加知名并吸引新的参观者。在设计和实施的不同解决方案中,我们还针对不同目的设计了一系列不同类型的游戏(即迷你游戏与复杂游戏),例如,对潜在访问者进行概要分析以及在社交媒体上宣传场地。根据从在同一地区相同类型的博物馆玩过的物理游戏中学到的教训,我们设计并实施了博物馆逃生游戏。这里介绍了该游戏,以提供有关概念,游戏机制,界面设计,技术细节以及游戏美术的实施细节。我们以主要的用户测试和未来的步骤作为结束,这些步骤包括计划使用增强现实和虚拟现实等不同技术来创建博物馆逃生游戏。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号