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Effects of Biped Humanoid Robot Walking Gaits on Sparse Visual Odometry Algorithms

机译:Biped人形机器人步行步态对稀疏视觉里程表算法的影响

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Motivated by experiments showing that humans regulate their walking speed in order to improve localization performance, in this paper we explore the effects of walking gait on biped humanoid localization. We focus on step length as a proxy for speed and because of its ready applicability to current footstep planners, and we compare the performance of three different sparse visual odometry (VO) algorithms as a function of step length: a direct, a semi-direct and an indirect algorithm. The direct algorithm's performance decreased the longer the step lengths, which along with the analysis of inertial and force/torque data, point to a decrease in performance due to an increase of mechanical vibrations. The indirect algorithm's performance decreased in an opposite way, i.e., showing more errors with shorter step lengths, which we show to be due to the effects of drift over time. The semi-direct algorithm showed a performance in-between the previous two. These observations show that footstep planning could be used to improve the performance of VO algorithms in the future.
机译:受表明人类调节步行速度以提高定位性能的实验的激励,在本文中,我们探讨了步行步态对两足动物拟人化定位的影响。我们专注于步长作为速度的代理,并且由于它易于应用于当前的足迹计划者,因此我们将三种不同的稀疏视觉测距(VO)算法的性能作为步长的函数进行了比较:直接,半直接和间接算法。直接算法的性能随着步长的增加而减小,这与惯性和力/转矩数据的分析一起表明,由于机械振动的增加,性能会下降。间接算法的性能以相反的方式降低,即以较短的步长显示更多的错误,这表明这是由于随时间推移而产生的漂移所致。半直接算法显示了前两者之间的性能。这些观察结果表明,将来可以使用足迹计划来提高VO算法的性能。

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