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Effects of Biped Humanoid Robot Walking Gaits on Sparse Visual Odometry Algorithms

机译:Biped Hub.Oug机器人行走Gaits对稀疏视觉测量算法的影响

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Motivated by experiments showing that humans regulate their walking speed in order to improve localization performance, in this paper we explore the effects of walking gait on biped humanoid localization. We focus on step length as a proxy for speed and because of its ready applicability to current footstep planners, and we compare the performance of three different sparse visual odometry (VO) algorithms as a function of step length: a direct, a semi-direct and an indirect algorithm. The direct algorithm's performance decreased the longer the step lengths, which along with the analysis of inertial and force/torque data, point to a decrease in performance due to an increase of mechanical vibrations. The indirect algorithm's performance decreased in an opposite way, i.e., showing more errors with shorter step lengths, which we show to be due to the effects of drift over time. The semi-direct algorithm showed a performance in-between the previous two. These observations show that footstep planning could be used to improve the performance of VO algorithms in the future.
机译:通过实验的动机,表明人类规范了他们的行走速度,以提高本地化性能,在本文中,我们探讨了行走步态对人形本地化的影响。我们专注于速度的速度,并且由于其对当前脚步策划者的准备好适用性,并且我们将三种不同稀疏的视觉测量仪(VO)算法的性能与步长的函数进行比较:直接,半直接和一个间接算法。直接算法的性能降低了较长的阶梯长度,随着惯性和力/扭矩数据的分析,由于机械振动的增加而指向性能的降低。间接算法的性能以相反的方式减少,即,较短的步长显示更多误差,我们展示了由于漂移随时间的影响。半直接算法在前两种之间显示出性能。这些观察结果表明,脚步规划可用于改善未来VO算法的性能。

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