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Learners' Experiences on Role-Playing Collaborative Learning Supported by ELS: A Case Study of Virtual Company Program

机译:ELS支持的角色扮演协作学习中的学习者体验:虚拟公司计划的案例研究

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For the purpose of improving the students' comprehensive practical ability in economic and management undergraduate education, we have designed a Virtual Company Program supported by E-learning space (ELS), using the strategy of role-playing collaborative learning. This study focuses on the students' collaborative learning experiences in this program, and investigates learners' perception of collaborative process, learning output, and supports of E-learning space. It found that most students gained a good learning experience in this activity, during which E-learning space played an important role in resource support, collaborative support and evaluation support. But they also met some troubles due to their different knowledge background, unconsciousness of seeking help and failure to use collaborative tools. Suggestions are put forward to promote the depth of interaction and generation of collaborative process.
机译:为了提高学生在经济和管理本科教育中的综合实践能力,我们设计了一个虚拟公司计划,该计划由角色扮演协作学习策略在电子学习空间(ELS)的支持下进行。这项研究着重于该计划中学生的协作学习经验,并研究学习者对协作过程,学习成果和电子学习空间支持的看法。调查发现,大多数学生在此项活动中获得了良好的学习经验,在此期间,电子学习空间在资源支持,协作支持和评估支持中发挥了重要作用。但是,由于他们的知识背景不同,无意识寻求帮助以及无法使用协作工具,他们也遇到了一些麻烦。提出了一些建议,以促进互动的深度和协作过程的产生。

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