首页> 外文会议>IEEE International Conference on Advanced Learning Technologies >How Collaboration in a Heterogeneous Team Impacts Invention in the Design Process of Digital Learning Objects?: The Case of the REMASCO Project to Redesign and Reinvent the Digital School Textbook through an Online and Collaborative Design Framework
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How Collaboration in a Heterogeneous Team Impacts Invention in the Design Process of Digital Learning Objects?: The Case of the REMASCO Project to Redesign and Reinvent the Digital School Textbook through an Online and Collaborative Design Framework

机译:异构团队中的协作如何影响数字学习对象设计过程中的发明?:以REMASCO项目为例,该项目通过在线和协作设计框架对数字学校教科书进行重新设计和重新发明

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In the 17th century, the beginning of the industrial era brought new ways of working, creating more effective ways to design and build products where cooperation played a very important role. In this context, we hypothesize that in the 21st century the problem of lack of invention in the design process of digital learning objects in general and of digital school textbooks in particular stems from the way of working inherited from the industrial era, centered on the division of labor to perform repetitive tasks more quickly. Based on this hypothesis, within the REMASCO project (reinvent the school textbook), we propose a design model based on a collaborative online framework within a heterogeneous ecosystem that would foster invention in the design process of digital school textbooks.
机译:在17世纪,工业时代的开始带来了新的工作方式,创造了更有效的方法来设计和制造产品,而合作在其中起着非常重要的作用。在这种情况下,我们假设在21世纪,一般而言,数字学习对象,尤其是数字学校教科书的设计过程中,缺乏发明的问题源于工业时代所继承的工作方式,即以部门划分为中心。劳动以更快地执行重复性任务。基于此假设,在REMASCO项目(重新发明学校教科书)中,我们提出了一个基于异构生态系统内协作在线框架的设计模型,该模型将促进数字学校教科书设计过程中的发明。

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