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Towards Serious Game Content-Extraction for a Pedagogical Evaluation

机译:进行认真的游戏内容提取以进行教学评估

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Identify the serious games that best meet the needs and expectations of teachers and pedagogical objectives of their courses remains a necessity about the integration of serious games in the learning process. Indeed, several serious games have developed in recent years, and it is often difficult for a teacher, not a computer scientist in particular, to find and choose a game that meets its specific needs. Our aim is to develop models and tools to support teachers/trainers in their choice of serious games through knowledge extraction of educational objectives, considering user feedback and their traces of interaction with the game.
机译:确定最能满足老师的需求和期望的严肃游戏,以及他们课程的教学目标,仍然是在学习过程中整合严肃游戏的必要条件。的确,近年来已经开发了几种严肃的游戏,并且对于教师,特别是计算机科学家而言,通常很难找到并选择满足其特定需求的游戏,这对老师而言尤其如此。我们的目标是开发模型和工具,通过考虑目标用户的反馈以及他们与游戏互动的轨迹,通过教育目标的知识提取来支持教师/培训者选择严肃的游戏。

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