首页> 外文期刊>Intelligence >Building and Evaluating an Intelligent Pedagogical Agent to Improve the Effectiveness of an Educational Game
【24h】

Building and Evaluating an Intelligent Pedagogical Agent to Improve the Effectiveness of an Educational Game

机译:建立和评估智能教学代理以提高教育游戏的有效性

获取原文
获取原文并翻译 | 示例
           

摘要

Electronic educational games can be highly entertaining, but studies have shown that they do not always trigger learning. To enhance the effectiveness of educational games, we propose intelligent pedagogical agents that can provide individualized instruction integrated with the entertaining nature of the games. In this paper, we describe one such agent, that we have developed for Prime Climb, an educational game on number factorization. The Prime Climb agent relies on a probabilistic student model to generate tailored interventions aimed at helping students learn number factorization through the game. After describing the functioning of the agent and the underlying student model, we report the results of an empirical study that we performed to test the agent's effectiveness.
机译:电子教育游戏可能具有很高的娱乐性,但研究表明,它们并不总是触发学习。为了提高教育游戏的效率,我们提出了可以提供个性化指导并结合游戏娱乐性的智能教学代理。在本文中,我们描述了我们为Prime Climb(一种关于数字分解的教育游戏)开发的代理。 Prime Climb代理依靠概率学生模型生成量身定制的干预措施,旨在帮助学生通过游戏学习数字分解。在描述了代理的功能和基础的学生模型之后,我们报告了为检验代理的有效性而进行的一项实证研究的结果。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号