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Evaluating the educational effectiveness of simulation games: A value generation model

机译:评估模拟游戏的教育效果:价值生成模型

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摘要

This article investigates the relationships between various types of educational value generated by the Markstrat simulation game. Considering several theoretical models of experiential learning and the research framework proposed by previous studies, an educational value generation model is developed and validated, using primary data collected from 305 UK-based students. Four types of educational value are identified: experience generation, conceptual understanding, skills development, and affective evaluation. The application of structural equation modelling indicates several significant relationships: experience generation has a strong impact on conceptual understanding, and both of them have medium to high direct impacts on skills development. On the other hand, the participants’ perception regarding the professional skills developed during the simulation game determines their affective evaluation of the Markstrat exercise. The model presented in this study is generalizable to other simulation games, and to other academic disciplines that implement the same experiential learning approach.
机译:本文研究了Markstrat模拟游戏产生的各种类型的教育价值之间的关系。考虑到体验式学习的几种理论模型和先前研究提出的研究框架,使用从305名英国学生那里收集的主要数据,开发并验证了一种教育价值产生模型。确定了四种教育价值:经验生成,概念理解,技能发展和情感评估。结构方程模型的应用表明了几个重要的关系:经验的产生对概念的理解有很大的影响,并且两者都对技能的发展有中等到高度的直接影响。另一方面,参与者对模拟游戏中发展的专业技能的看法决定了他们对Markstrat练习的情感评价。本研究中提出的模型可推广到其他模拟游戏以及实施相同体验式学习方法的其他学术学科。

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