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Collision avoidance in an agent system for crowd simulation

机译:人群模拟的代理系统中的碰撞避免

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Aiming at precisely modelling people's ability to avoid collisions in crowded circumstances, as well as reducing the computation load for collision avoidance in large-scale crowd simulation, a collision avoidance method based on a set of rules and strategies for an agent system is proposed. Inspired by the pedestrian movement logic of “perception-decision-action”, a group of collision avoidance rules is designed according to the analysis of obstacle perception and collision detection. When an agent encounters an obstacle, it evaluates its situation and takes action to avoid the collision by looking through the collision avoidance rule tables. Obstacle perception is analyzed by using geometric visual model, and collision detection by using the angle between the observer and obstacle. Simulation results of several scenarios show this rule-based method avoids collisions effectively, and simulation is very similar to the actual crowd behaviors.
机译:旨在精确地建模人们避免拥挤情况下的碰撞的能力,以及减少大规模人群仿真中的碰撞避免的计算负荷,提出了一种基于一组规则和代理系统的策略的碰撞避免方法。受到“感知决策动作”的行人运动逻辑的启发,根据障碍感知和碰撞检测的分析设计了一组碰撞避免规则。当代理遇到障碍时,它会评估其情况并采取行动来通过碰撞避免规则表来避免碰撞。通过使用几何视觉模型分析障碍物感知,并通过使用观察者和障碍物之间的角度来分析碰撞检测。仿真结果的几种情况显示,这种基于规则的方法有效地避免了碰撞,并且模拟与实际的人群行为非常相似。

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