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Geometric Collision Avoidance for Heterogeneous Crowd Simulation.

机译:异构人群仿真的几何碰撞规避。

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摘要

Simulation of human crowds can create plausible human trajectories, predict likely flows of pedestrians, and has application in areas such as games, movies, safety planning, and virtual environments. This dissertation presents new crowd simulation methods based on geometric techniques. I will show how geometric optimization techniques can be used to efficiently compute collision-avoidance constraints, and use these constraints to generate human-like trajectories in simulated environments. This process of reacting to the nearby environment is known as local navigation and it forms the basis for many crowd simulation techniques, including those described in this dissertation.;Given the importance of local navigation computations, I devote much of this dissertation to the derivation, analysis, and implementation of new local navigation techniques. I discuss how to efficiently exploit parallelization features available on modern processors, and show how an efficient parallel implementation allows simulations of hundreds of thousands of agents in real time on many-core processors and tens of thousands of agents on multi-core CPUs. I analyze the macroscopic flows which arise from these geometric collision avoidance techniques and compare them to flows seen in real human crowds, both qualitatively (in terms of flow patterns) and quantitatively (in terms of flow rates).;Building on the basis of these strong local navigation models, I further develop many important extensions to the simulation framework. Firstly, I develop a model for global navigation which allows for more complex scenarios by accounting for long-term planning around large obstacles or emergent congestion. Secondly, I demonstrate methods for using data-driven approaches to improve crowd simulations. These include using real-world data to automatically tune parameters, and using perceptual user study data to introduce behavioral variation.;Finally, looking beyond geometric avoidance based crowd simulation methods, I discuss methods for objectively evaluating different crowd simulation strategies using statistical measures. Specifically, I focus on the problem of quantifying how closely a simulation approach matches real-world data. I propose a similarity metric that can be applied to a wide variety of simulation approaches and datasets.;Taken together, the methods presented in this dissertation enable simulations of large, complex humans crowds with a level of realism and efficiency not previously possible.
机译:模拟人群可以创建合理的人类轨迹,预测行人的可能流动,并可以应用于游戏,电影,安全计划和虚拟环境等领域。本文提出了基于几何技术的人群仿真新方法。我将展示如何使用几何优化技术来有效地计算避免碰撞的约束,并使用这些约束在模拟环境中生成类似于人的轨迹。这种对附近环境做出反应的过程称为本地导航,它构成了许多人群模拟技术的基础,包括本文中介绍的那些技术。鉴于本地导航计算的重要性,我将大部分论文用于推导,分析和实施新的本地导航技术。我将讨论如何有效利用现代处理器上可用的并行化功能,并说明有效的并行实现如何允许在多核处理器上实时模拟成千上万的代理,以及在多核CPU上实时模拟成千上万的代理。我分析了从这些几何避免碰撞技术中产生的宏观流动,并将它们与在实际人群中看到的流动进行了定性(就流动模式而言)和定量地(就流速而言)进行比较。强大的本地导航模型,我进一步开发了仿真框架的许多重要扩展。首先,我开发了一种用于全球导航的模型,该模型通过考虑围绕大障碍或紧急交通拥堵的长期计划来考虑更复杂的场景。其次,我演示了使用数据驱动方法来改进人群模拟的方法。其中包括使用现实世界的数据自动调整参数,以及使用可感知的用户研究数据引入行为变化。最后,除了基于几何回避的人群模拟方法之外,我还将讨论使用统计方法客观评估不同人群模拟策略的方法。具体来说,我专注于量化模拟方法与实际数据的匹配程度的问题。我提出了一种相似性度量标准,可以应用于各种模拟方法和数据集。总而言之,本文提出的方法可以对大型,复杂的人群进行模拟,其模拟水平和效率是以前无法实现的。

著录项

  • 作者

    Guy, Stephen J.;

  • 作者单位

    The University of North Carolina at Chapel Hill.;

  • 授予单位 The University of North Carolina at Chapel Hill.;
  • 学科 Engineering Robotics.;Artificial Intelligence.;Computer Science.
  • 学位 Ph.D.
  • 年度 2012
  • 页码 214 p.
  • 总页数 214
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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