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The Effects of an Impolite vs. a Polite Robot Playing Rock-Paper-Scissors

机译:不礼貌与礼貌的机器人玩剪刀石头布的效果

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There is a growing interest in the Human-Robot Interaction community towards studying the effect of the attitude of a social robot during the interaction with users. Similar to human-human interaction, variations in the robot's attitude may cause substantial differences in the perception of the robot. In this work, we present a preliminary study to assess the effects of the robot's verbal attitude while playing rock-paper-scissors with several subjects. During the game the robot was programmed to behave either in a polite or impolite manner by changing the content of the utterances. In the experiments, 12 participants played with the robot and completed a questionnaire to evaluate their impressions. The results showed that a polite robot is perceived as more likable and more engaging than a rude, defiant robot.
机译:在人机交互社区中,人们越来越关注研究社交机器人在与用户交互过程中态度的影响。类似于人与人之间的交互,机器人姿态的变化可能会导致机器人感知的实质性差异。在这项工作中,我们提出了一项初步研究,以评估在玩带有多个对象的剪刀石头布时机器人的言语态度的影响。在游戏过程中,通过更改发声内容,将机器人编程为有礼貌或不礼貌的举止。在实验中,有12位参与者与机器人一起玩并完成了问卷以评估他们的印象。结果表明,礼貌的机器人被认为比粗鲁的,反抗的机器人更讨人喜欢,更具吸引力。

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