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An Interactive Story-Based Mobile Game Application to Diagnosing Learning Style and Learning Suggestion Based on ILS: Development and Evaluation of the Adventure Hero Game

机译:基于互动故事的移动游戏应用程序,用于诊断基于ILS的学习风格和学习建议:冒险英雄游戏的开发和评估

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摘要

Unknowing learning style has unavoidably become limitations for improving learning performance. Index of Learning Style (ILS) has widely been used to identify students learning style and to provide learning suggestions accordingly; unfortunately, question items are presented in text-based format, in which students may simply give responses without any careful considerations or misinterpret the questions. This could lead to misidentify their learning styles and to provide inappropriate learning tasks/activities to their preferences. Therefore, this study proposes an alternative instrument to diagnose students learning style with an interactive story-based mobile game application based on ILS. Students can interact with the scenario-based story in the game with enjoyment; meanwhile, they can make decisions by giving responses on the quest items through different situations. The quests were carefully designed and validated to ensure similar measurement to the original ILS items. Furthermore, an experiment has been conducted to evaluate its effectiveness. The findings showed that all quest items on the proposed game application are effective and reliable to diagnose students learning style and to suggest practical learning tasks/activities accordingly in lesser time in order to enhance their learning performance. In addition, students were highly satisfied and strongly accepted this novel tool; therefore, this novel game can be used as an alternative to the original ILS.
机译:无知的学习风格不可避免地成为改善学习绩效的局限性。学习风格指数(ILS)已广泛用于识别学生学习风格,并相应地提供学习建议;不幸的是,问题项目以基于文本的格式呈现,其中学生可以简单地提供答复而没有任何仔细的考虑或误解问题。这可能导致他们的学习方式误诊,并为其偏好提供不当学习任务/活动。因此,本研究提出了一种替代仪器,用于诊断学生学习风格与基于ILS的互动故事的移动游戏应用程序。学生可以与享受的游戏中的基于场景的故事互动;与此同时,他们可以通过不同的情况给出任务物品的回应来做出决策。任务经过精心设计和验证,以确保对原始ILS项目类似的测量。此外,已经进行了实验以评估其有效性。调查结果表明,拟议的游戏应用程序的所有任务项目都有效可靠地诊断学生学习风格,并在较小的时间内建议实用的学习任务/活动,以提高他们的学习绩效。此外,学生非常满意,强烈地接受了这部小型工具;因此,这部小型游戏可以用作原始ILS的替代品。

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