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Game Features and Individual Differences: Interactive Effects on Motivation and Performance

机译:游戏特色和个体差异:动机和绩效的互动影响

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To optimize the benefits of game-based practice within Intelligent Tutoring Systems (ITSs), researchers examine how game features influence students' motivation and performance. The current study examined the influence of game features and individual differences (reading ability and learning intentions) on motivation and performance. Participants (n = 58) viewed lesson videos in iSTART-2, an ITS designed to improve reading comprehension skills, and practiced with either a game-like activity or a minimally game-like activity. No main effects of game environment were observed. However, there was an interaction between game environment and pretest learning intentions in predicting students' self-reported effort. The correlation between learning intentions and self-reported effort was not significant for students who practiced with the more game-like activity, whereas it was for students who practiced in the less game-like activity. We discuss the implications for this interaction and how it might drive future research.
机译:为了优化智能辅导系统(ITS)中基于游戏的练习的收益,研究人员研究了游戏功能如何影响学生的动机和表现。当前的研究检查了游戏功能和个体差异(阅读能力和学习意图)对动机和表现的影响。参与者(n = 58)在iSTART-2(一种旨在提高阅读理解能力的ITS)中观看了课程视频,并通过类似游戏的活动或最少类似于游戏的活动进行了练习。没有观察到游戏环境的主要影响。但是,在预测学生自我报告的努力时,游戏环境和预测试学习意图之间存在相互作用。学习意图和自我报告的努力之间的相关性对于练习更多游戏性活动的学生而言并不重要,而对于那些进行游戏性较少活动的学生来说则无关紧要。我们讨论了这种相互作用的含义以及它如何推动未来的研究。

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