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Collaborative Information Seeking in the Wild:Middle-Schoolers’ Self-Initiated Teamwork Strategies to Support Game Design

机译:在野外寻求协作信息:中学生的自发团队合作策略可支持游戏设计

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This study investigates how students learn to collaborate ina guided discovery-based program of game design learning,and how e-learning systems and environmental supportsafford collaboration. We address how students self-initiateand strategize collaborative practices to achieve a projectbasedlearning goal, and how they interact with peers,teachers, and technology to develop a shared understandingof the primary game design task. We also consider studentengagement in the meta-processes that support this task’scompletion, such as delegation, teamwork, and resourceuse. The methods applied include two main steps -categorical analysis of 18 teams’ interview transcripts andin depth case study analysis of four teams’ interviewresponses and process artifacts, with a focus on the themesthat are identified from the first step. We propose an initialframework outlining general dimensions of collaborativeinformation behavior for knowledge building contexts. Andwe conclude with questions for future research.
机译:这项研究调查了学生如何在以下方面进行合作 指导性的基于发现的游戏设计学习程序, 以及电子学习系统和环境支持的方式 进行协作。我们解决学生如何自我启动 并制定协作实践策略,以实现基于项目的 学习目标,以及他们与同伴的互动方式, 教师和技术发展共同的理解 主要的游戏设计任务。我们也考虑学生 参与支持该任务的元流程 完成,例如委派,团队合作和资源 使用。应用的方法包括两个主要步骤- 对18个团队的采访记录进行分类分析,并 对四个团队的访谈进行深入的案例研究分析 响应和过程工件,重点放在主题上 第一步中确定的内容。我们建议一个初步的 框架概述了协作的总体维度 知识构建环境中的信息行为。和 我们以未来研究的问题结尾。

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