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Use of Gaming Sensors and Customised ExerGames for Parkinson's Disease Rehabilitation

机译:使用游戏传感器和定制Exergames用于帕金森病康复

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The research in -progress presented in this paper proposes the use of a low-cost, customized and off-the-shelf motion capture system (employing commercial game controllers) with bespoke video games tailored to suit the requirements of Parkinson's Disease (PD) rehabilitation protocol. The proposed system is designed to capture various movements of the upper limbs, unilateral or bilateral, and the motion captured is represented one-to-one in the virtual world of the video game. Furthermore, the captured data is fed online to a Virtual Reality(VR) instructor platform to realize the potential of live biofeedback and game difficulty adjustment by the clinician. The pilot study design for evaluating the proposed platform is also presented.
机译:本文介绍的研究提出了使用低成本,定制和现成的运动捕捉系统(采用商业游戏控制器),定制视频游戏,以适应帕金森病(PD)康复的要求协议。所提出的系统旨在捕捉上肢,单侧或双边的各种运动,并且捕获的运动在视频游戏的虚拟世界中是一对一的。此外,捕获的数据在线馈送到虚拟现实(VR)教练平台,以实现临床医生的现场生物反馈和游戏难度调整的潜力。还提出了评估所提出的平台的试验研究设计。

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