...
首页> 外文期刊>Interactions >Games and Exergames in Rehabilitation
【24h】

Games and Exergames in Rehabilitation

机译:康复游戏与Exergames

获取原文
获取原文并翻译 | 示例
           

摘要

Following major surgery or a life-changing injury, the lengthy rehabilitation process requires adherence to a prescribed exercise regimen. Dropout rates of up to 70 percent indicate that many patients never fully regain their pre-injury health status. Clearly, rehabilitation is an ideal area in which HCI/UX game developers can make a huge difference. The popularity of rehabilitation VR exergames is increasing, but these remain largely ineffective. Most games provide temporary pain relief, but chronic pain management is rarely, if ever, addressed. You need an almost superhuman will to succeed in continued exercise when your body hurts badly. Yet few exergames even mention the essential goal of maintaining player motivation. The Abracadabra series invites us to wave a magic wand in fulfilment of one wish for the HCI/UX community. As a former nurse, my biggest wish is that future exergames be more informed by an understanding of player motivation and of the construct of pain than is currently the case.
机译:在进行大手术或改变生命的伤害之后,漫长的康复过程需要遵守规定的运动方案。高达70%的辍学率表明许多患者从未完全恢复损伤前的健康状态。显然,康复是HCI / UX游戏开发人员可以发挥巨大作用的理想领域。康复虚拟现实游戏的受欢迎程度正在增加,但是这些游戏在很大程度上仍然无效。大多数游戏可以暂时缓解疼痛,但很少(如果有的话)解决慢性疼痛管理问题。当您的身体受到严重伤害时,您需要几乎超人的意志才能继续锻炼。然而,很少有游戏甚至提到维持玩家动机的基本目标。 Abracadabra系列邀请我们挥舞魔杖,以实现对HCI / UX社区的一个愿望。作为一名前护士,我最大的愿望是,比起目前的情况,对玩家动机和痛苦构造的了解能为以后的比赛提供更多信息。

著录项

  • 来源
    《Interactions》 |2018年第4期|24-25|共2页
  • 作者

    Gitte Lindgaard;

  • 作者单位

    Carleton University and Swinburne University of Technology;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号