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首页> 外文期刊>Journal of NeuroEngineering Rehabilitation >The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence
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The role of exergaming in Parkinson’s disease rehabilitation: a systematic review of the evidence

机译:运动对帕金森病康复的作用:对证据的系统评价

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Evidence for exercise based computer games (exergaming) as a rehabilitation tool for people with Parkinson’s disease (PD) is only now emerging and is yet to be synthesised. To this end, we conducted a systematic review of the exergaming literature to establish what is known about the safety, feasibility and effectiveness of exergaming for rehabilitation of motor symptoms experienced by people with PD. Seven electronic databases were searched for key terms surrounding exergaming and PD. Data were extracted by two reviewers independently. From an initial yield of 1217 articles, seven were included in the review. Six studies used commercial games with the Nintendo Wii fit platform. The scientific quality of reporting was generally good, however the overall methodological design of studies was weak, with only one randomised controlled trial being reported. Safety: Participant safety was not measured in any of the studies. Feasibility: People with PD were able to play exergames, improve their performance of gameplay and enjoyed playing. However, one study observed that people with PD had difficulty with fast and complex games. Effectiveness: Six studies showed that exergaming elicited improvements in a range of clinical balance measures or reduction in the severity of motor symptoms. Results from the only randomised controlled trial showed that exergaming was as effective as traditional balance training for people with PD to improve the UPDRS II, standing balance and cognition, with improvements in both groups retained 60 days after the training ended. In conclusion, exergaming is an emerging tool to help rehabilitate motor skills in people with PD. Although we were able to establish that exergaming is feasible in people with PD, more research is needed to establish its safety and clinical effectiveness, particularly in the home. The use of commercial games may be too difficult for some people with PD and exergames tailored specifically to the rehabilitation needs and capabilities of people with PD are required for optimal efficacy, adherence and safety.
机译:以锻炼为基础的计算机游戏(锻炼)作为帕金森氏病(PD)患者康复工具的证据现在才刚刚出现,并且尚待综合。为此,我们对运动疗法文献进行了系统的回顾,以了解关于运动疗法对PD患者运动症状康复的安全性,可行性和有效性方面的知识。在七个电子数据库中搜索了有关锻炼和局部放电的关键术语。数据由两名审阅者独立提取。最初的1217篇文章中,有7篇被纳入评论。六项研究在Nintendo Wii fit平台上使用了商业游戏。报告的科学质量总体上良好,但是研究的总体方法设计薄弱,仅报道了一项随机对照试验。安全性:任何一项研究均未测量参与者的安全性。可行性:患有PD的人能够玩exergames,提高他们的游戏性能并享受游戏的乐趣。但是,一项研究发现,PD患者难以进行快速复杂的游戏。有效性:六项研究表明,锻炼可以改善一系列临床平衡措施或减轻运动症状的严重程度。唯一一项随机对照试验的结果表明,锻炼对PD患者的锻炼与传统的平衡锻炼一样有效,可以改善UPDRS II,站立平衡和认知能力,两组均在训练结束后保留​​了60天。总之,运动锻炼是一种新兴的工具,可帮助恢复PD患者的运动技能。尽管我们能够确定在帕金森病患者中进行锻炼是可行的,但仍需要更多研究来确定其安全性和临床有效性,尤其是在家庭中。对于某些有PD的人来说,使用商业游戏可能太困难了,而专门为PD者的康复需求和能力而量身定制的游戏,则需要最佳的功效,依从性和安全性。

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