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Flow adaptation in serious games for health

机译:健康严重游戏中的流动适应

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摘要

This work studies the relevance of flow in gameplay adaptability and how it may offer a better gaming experience, since it provides a better enjoyment of an activity. We developed a first-person shooter video game that adapts its in-game difficulty and environmental settings based on a representation of the mental state of the user to keep a balance between the skills of the player and the challenge of the game. The mental state of the player is measured with their physiological signals, namely the heart rate and the beta band of the brainwaves, and we distinguish the mental state of the player with an accuracy of 87%. We also conducted an evaluation using self-perceived flow and in-game scores as metrics to compare the mental state-based adaptability with a performance-based version. Results show that the latter provided a better gaming experience, suggesting that further research is needed to fully understand the relation of flow and gameplay on FPS games.
机译:这项工作研究了流程适应性的流程的相关性以及它如何提供更好的游戏体验,因为它提供了更好地享受活动。我们开发了一个第一人称射击视频游戏,基于用户的精神状态的代表来适应其在游戏难度和环境环境,以保持玩家技能与游戏的挑战之间的平衡。玩家的心理状态以其生理信号测量,即心脏率和脑波的β频段,我们将球员的精神状态与87 %的精度区分开来。我们还使用自我感知的流程和游戏中的分数作为指标进行评估,以将基于心理状态的适应性与基于性能的版本进行比较。结果表明,后者提供了更好的游戏体验,这表明需要进一步的研究来充分了解FPS游戏的流程和游戏的关系。

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